Cultivation games category email list have been in the making for several years. The gameplay and mechanics of such games on the market are highly similar. Among them, Pinduoduo’s Duoduo Orchard and Meituan’s Xiaomei Orchard are the best and most complete. Therefore, this article takes Duoduo Orchard as an example to see the growth path of gamification e-commerce. Today, when I opened Dingdong Shopping, I suddenly saw that Dingdong Shopping has category email list newly added the function of "Dingdong Farm".
It happened that I was recently researching the use category email list of cultivation games for growth, so I carefully studied it. Following this, I went to count the development games on some of the more popular platforms on the market (there may be omissions, welcome to add), see the brain map below. The growth path of gamified e-commerce, taking Duoduo Orchard as an example Here are some corresponding screenshots: The growth path of gamified e-commerce, taking Duoduo Orchard as category email list an example Cultivation games have been in the making for several years.
The gameplay and mechanics of such games category email list on the market are highly similar. Among them, Pinduoduo’s Duoduo Orchard and Meituan’s Xiaomei Orchard are the best and most complete. Why develop a game? 1. Growth and traffic enter a bottleneck period, and user dividends are exhausted The difficulty and cost of pulling new ones are already very high, and the focus of enterprises has begun to focus on retention and conversion. 2. Developing mini-games category email list can significantly improve the core behavior of users The development of small games.